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*Pokemon Silver Version: Game Shark Codes*

*Pokemon Silver Version: Game Shark Codes*

Version 0.1, Last Updated 2005-01-11

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/ _` |/ _ \| |/ _` | / _` | '_ \ / _` | / __| | \ \ / / _ \ '__|
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\__, |\___/|_|\__,_| \__,_|_| |_|\__,_| |___/_|_| \_/ \___|_|
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+----------------------------------------------------------------------------+
By: DJ Yatta
v0.1 June 8, 2001

+--------------+
| Contents |
+--------------+

-- Introduction / FAQs on this FAQ
1) Decimal to hexadecimal conversion
2) Pokémon digits
3) Pokémon catching and creating codes
4) Move (skill) digits
5) Move (skill) codes
6) Volatile pokémon stats and other pokémon attribute modifiers
7) Permanent stats / stat experience / diversification values / max stats
8) Item digits
9) Item modifier codes
10) Text digits
11) Name & OT & id # modifier codes
12) In-battle codes
13) Time codes
14) Reset codes / stage passing codes
15) Miscellaneous codes
-- Credits

+------------------------------------------+
| Introduction / FAQs on this FAQ |
+------------------------------------------+

There are some novel codes in this FAQ. I especially encourage looking at
the codes marked "!!!awesome code!!!"

Q. What is the "GS button", and what is the "GS switch"?
A. The GS button is the button on the top of your GameShark that resets
the system so you can go back and enter more codes. The GS switch is
the switch that turns on and off the code effects while you play.

Q. Can a GameShark delete your saved game?
A. Yes, it is possible for the use of a GameShark to indirectly cause you to
lose your saved data. This happens mainly not because of the cheat codes,
but because of the fact that when you send electrical currents through the
game cart in unusual ways, the chances of corrupting your saved data are
increased. Likewise, you can lose your saved data due to dirty connectors,
improperly inserting the cart, or simply turning the GameBoy off and on
too rapidly.

Q. But if I make sure the GS switch is in "off" mode when I save my game, I
should never lose my saved data right?
A. Not quite. If you've done some experimenting, you might have found that
your saved game stays intact regardless of whether you had the switch on
during saving. Conversely, many players who swear that they have never
saved with the switch on have cried that their saved game has been lost
anyways. Interact warns that for some games, it might be dangerous to save
with the switch on. For Pokémon games, however, using virtually any of the
codes in this FAQ, the switch's position has very little to do with saved
game protection.

Q. If I shark a game pak, is it forever contaminated and my saved game will
one day be erased?
A. No, this is a rumor started by anti-sharkers. Your saved game may one day
due to a number of reasons regardless of whether you use a GameShark. If
you shark "fairly", that is, shark to give your pokemon and your game some
settings that could be obtained naturally, then the sharking on your game
will not be detectable once the GameSharkis removed. It is possible to
shark your game in such a way that you can save it in a mode that is buggy
and glitchy, but most people have enough common sense not to save games
like this. If you do something like, say, shark a Squirtle with 999
strength, your sharking is arguably "detectable", but there is no harm
beyond that.

Q. So, if my saved game can be deleted by chance, how do I protect it?
A. Now we're talking. External storage hardware is the way to handle the risk.
You may use external storage hardware to back up copies of your saved
game, so that if one day your game pak does erase, you can simply restore
the backup of your saved game. This way, you effectively have multiple
copies of your saved game. External storage hardware has many benefits
besides taking sweat of GameShark users. If you have several family
members who all play the same pokémon game pak, you can have a different
save file for each member. Also, suppose you are playing the game fairly
and decide to do something risky like use a one-time TM when you might
change your mind later. With external storage hardware. Furthermore, you
can transfer saved games from one game pak to another. You can even
transfer all the pokemon and the pokémon world from a gold cart to a silver
cart. Even more, external storage hardware is one of the methods through
which pokemon cloning is done. You can make 1000 copies of that Mew that
you love so much and give them out to your friends.

Q. What kinds of external storage hardware exist out there?
A. 1) Mega Memory Card, by Interact - By far the most commmonly used form of
external storage hardware. It can hold up to 100 saved games.
2) Monster Brain, by Pelican Accessories - This device acts as a GameShark
and Mega Memory Card in one. It can hold up to 150 saved games.
3) GameShark 3.1, by Interact - This product, as well as later versions of
the GameBoy GameShark, actually allows you to take snapshots of games
and send them to friends over the Internet. Your saved game is then as
safe as your own computer files. This way, if you're short on cash, you
don't need to buy anything in addition to the GameShark but your saved
game can be safe. One shortcoming worth mentioning is that when using
the GameShark 3.1 to restore games, almost the entire saved game will
restore except for the 11 PC boxes that are not active. These PC boxes
are still backed up in a snapshot file, but a difficult procedure is
required to truly restore them to another cartridge.
4) Pokémon Stadium/Pokémon Stadium 2, by Nintendo - This doesn't back up
entire saved games, but merely just individual pokemon themselves, but
for many users that's good enough. If your saved game gets erased, you
can start a new game on your Game Boy and transfer the pokémon back.
5) There are probably more many other viable methods for external storage.

Q. I don't have the money to afford a Mega Memory Card or any other external
storage hardware. What can I do?
A. Well, apparently you did have the money to get that GameBoy Color, your
Pokémon Gold/Silver game, and your GameShark, so I don't see why you can't
go the extra mile and get a Mega Memory Card, but oh well. If you're in
this situation, then simply ask a friend of yours who does have one of
these things to back up your saved game on their hardware. If your game
ever does get erased, you can request your friend to restore the saved
game.

Q. I can't seem to save my game properly with the GameShark 3.1. What's going
on?
A. The GameShark 3.1 hardware and software are pretty buggy, but they can get
the job done. The snapshot files should end up being 90,131 bytes. If they
come out as a different size such as the common 57,363 bytes, then
something has gone wrong and you should try again. The GameShark software
can only be run on Windows 95/98/Me, but not Windows NT/2000/XP. It is
also recommended that you use a fast computer and a parallel port that has
been confirmed to work for printers or scanners.

Q. How do I create my own GameShark codes?
A. This is done by hacking the game. There are many ways to hack. You can use
emulators, hex editors, and other tools. You can also even use your own
GameShark to generate codes. The "code generator" feature is described in
the instruction manual. If you cannot understand then instruction manual's
guidelines, then I will not answer questions about the code generator. But
I can suggest taking computer science classes at an institution in your
area if you'd like to get more into hacking.

Q. Do the effects of these codes remain when the GameShark is removed?
A. For many of these codes, if you use the code then save the game, then yes
the effect will be saved into your game permanently. Some effects do
not last however.

Q. How do I use the max stat codes?
A. Sorry, I will not answer questions about stat experience or DVs, because
for some reason people just generate way too many questions about them.

Q. What goes in the "??" ?
A. For some codes that change quantities, quantifier digits go into the "??".
For other codes, specific digits such as pokémon digits or move digits go
into the "??". Just try reading this FAQ a little more carefully.

Q. What are quantity codes?
A. Quantity codes change the amount of some item in the game. For example,
a code to change the number of TM06 that your character carries would
be a quantity code. The code to change the amount of money you are
carrying is also a quantity code.

Q. How do I convert from plain numbers to hexadecimal?
A. Some details of the procedure are given in section 1.

Now, read on.

+-----------------------------------------------+
| 1) Decimal to hexadecimal conversion |
+-----------------------------------------------+

00 - 0 20 - 32 40 - 64 60 - 96 80 - 128 A0 - 160 C0 - 192 E0 - 224
01 - 1 21 - 33 41 - 65 61 - 97 81 - 129 A1 - 161 C1 - 193 E1 - 225
02 - 2 22 - 34 42 - 66 62 - 98 82 - 130 A2 - 162 C2 - 194 E2 - 226
03 - 3 23 - 35 43 - 67 63 - 99 83 - 131 A3 - 163 C3 - 195 E3 - 227
04 - 4 24 - 36 44 - 68 64 - 100 84 - 132 A4 - 164 C4 - 196 E4 - 228
05 - 5 25 - 37 45 - 69 65 - 101 85 - 133 A5 - 165 C5 - 197 E5 - 229
06 - 6 26 - 38 46 - 70 66 - 102 86 - 134 A6 - 166 C6 - 198 E6 - 230
07 - 7 27 - 39 47 - 71 67 - 103 87 - 135 A7 - 167 C7 - 199 E7 - 231
08 - 8 28 - 40 48 - 72 68 - 104 88 - 136 A8 - 168 C8 - 200 E8 - 232
09 - 9 29 - 41 49 - 73 69 - 105 89 - 137 A9 - 169 C9 - 201 E9 - 233
0A - 10 2A - 42 4A - 74 6A - 106 8A - 138 AA - 170 CA - 202 EA - 234
0B - 11 2B - 43 4B - 75 6B - 107 8B - 139 AB - 171 CB - 203 EB - 235
0C - 12 2C - 44 4C - 76 6C - 108 8C - 140 AC - 172 CC - 204 EC - 236
0D - 13 2D - 45 4D - 77 6D - 109 8D - 141 AD - 173 CD - 205 ED - 237
0E - 14 2E - 46 4E - 78 6E - 110 8E - 142 AE - 174 CE - 206 EE - 238
0F - 15 2F - 47 4F - 79 6F - 111 8F - 143 AF - 175 CF - 207 EF - 239
10 - 16 30 - 48 50 - 80 70 - 112 90 - 144 B0 - 176 D0 - 208 F0 - 240
11 - 17 31 - 49 51 - 81 71 - 113 91 - 145 B1 - 177 D1 - 209 F1 - 241
12 - 18 32 - 50 52 - 82 72 - 114 92 - 146 B2 - 178 D2 - 210 F2 - 242
13 - 19 33 - 51 53 - 83 73 - 115 93 - 147 B3 - 179 D3 - 211 F3 - 243
14 - 20 34 - 52 54 - 84 74 - 116 94 - 148 B4 - 180 D4 - 212 F4 - 244
15 - 21 35 - 53 55 - 85 75 - 117 95 - 149 B5 - 181 D5 - 213 F5 - 245
16 - 22 36 - 54 56 - 86 76 - 118 96 - 150 B6 - 182 D6 - 214 F6 - 246
17 - 23 37 - 55 57 - 87 77 - 119 97 - 151 B7 - 183 D7 - 215 F7 - 247
18 - 24 38 - 56 58 - 88 78 - 120 98 - 152 B8 - 184 D8 - 216 F8 - 248
19 - 25 39 - 57 59 - 89 79 - 121 99 - 153 B9 - 185 D9 - 217 F9 - 249
1A - 26 3A - 58 5A - 90 7A - 122 9A - 154 BA - 186 DA - 218 FA - 250
1B - 27 3B - 59 5B - 91 7B - 123 9B - 155 BB - 187 DB - 219 FB - 251
1C - 28 3C - 60 5C - 92 7C - 124 9C - 156 BC - 188 DC - 220 FC - 252
1D - 29 3D - 61 5D - 93 7D - 125 9D - 157 BD - 189 DD - 221 FD - 253
1E - 30 3E - 62 5E - 94 7E - 126 9E - 158 BE - 190 DE - 222 FE - 254
1F - 31 3F - 63 5F - 95 7F - 127 9F - 159 BF - 191 DF - 223 FF - 255

The above chart converts decimal numbers into their hexadecimal equivalents.
You may also use the Microsoft Windows calculator to perform these
conversions. It is found at Start Menu -> Run..., and then type in "calc.exe"
without the quotes. Then to enable scientific mode, go to the View menu and
select Scientific. By alternating between decimal and hexadecimal mode, you
can do these conversions quickly using a scientific calculator.

This also simplifies the process of obtaining hex values for two-line or
three-line codes. For example, suppose you wished to use the money modifier to
set your money on hand to $300,000. After typing "300000" into the calculator
then converting this hexadecimal, you would obtain "493E0". This means that
the code's three quantifier digits are 04, 93, and E0.

+-------------------------------+
| 2) Pokémon digits |
+-------------------------------+

***sorted by number***
01 - Bulbasaur 40 - Kadabra 7F - Pinsir BE - Aipom
02 - Ivysaur 41 - Alakazam 80 - Tauros BF - Sunkern
03 - Venusaur 42 - Machop 81 - Magikarp C0 - Sunflora
04 - Charmander 43 - Machoke 82 - Gyarados C1 - Yanma
05 - Charmeleon 44 - Machamp 83 - Lapras C2 - Wooper
06 - Charizard 45 - Bellsprout 84 - Ditto C3 - Quagsire
07 - Squirtle 46 - Weepinbell 85 - Eevee C4 - Espeon
08 - Wartortle 47 - Victreebell 86 - Vaporeon C5 - Umbreon
09 - Blastoise 48 - Ventacool 87 - Jolteon C6 - Murkrow
0A - Caterpie 49 - Tentacruel 88 - Flareon C7 - Slowking
0B - Metapod 4A - Geodude 89 - Porygon C8 - Misdreavus
0C - Butterfree 4B - Graveler 8A - Omanyte C9 - Unown
0D - Weedle 4C - Golem 8B - Omastar CA - Wobbuffet
0E - Kakuna 4D - Ponyta 8C - Kabuto CB - Girafarig
0F - Beedrill 4E - Rapidash 8D - Kabutops CC - Pineco
10 - Pidgey 4F - Slowpoke 8E - Aerodactyl CD - Forretress
11 - Pidgeotto 50 - Slowbro 8F - Snorlax CE - Dunsparce
12 - Pidgeot 51 - Magnemite 90 - Articunno CF - Gligar
13 - Rattata 52 - Magneton 91 - Zapdos D0 - Steelix
14 - Raticate 53 - Farfetch'd 92 - Moltres D1 - Snubbull
15 - Spearow 54 - Doduo 93 - Dratini D2 - Granbull
16 - Fearow 55 - Dodrio 94 - Dragonair D3 - Qwilfish
17 - Ekans 56 - Seel 95 - Dragonite D4 - Scizor
18 - Arbok 57 - Dewgong 96 - Mewtwo D5 - Shuckle
19 - Pikachu 58 - Grimer 97 - Mew D6 - Heracross
1A - Raichu 59 - Muk 98 - Chikorita D7 - Sneasel
1B - Sandshrew 5A - Shellder 99 - Bayleef D8 - Teddiursa
1C - Sandslash 5B - Cloyster 9A - Meganium D9 - Ursaring
1D - Nidoran (f) 5C - Gastly 9B - Cyndaquil DA - Slugma
1E - Nidorina 5D - Haunter 9C - Quilava DB - Magcargo
1F - Nidoqueen 5E - Gengar 9D - Typhlosion DC - Swinub
20 - Nidoran (m) 5F - Onix 9E - Totodile DD - Piloswine
21 - Nidorino 60 - Drowzee 9F - Croconaw DE - Corsola
22 - Nidoking 61 - Hypno A0 - Feraligatr DF - Remoraid
23 - Clefairy 62 - Krabby A1 - Sentret E0 - Octillery
24 - Clefable 63 - Kingler A2 - Furret E1 - Delibird
25 - Vulpix 64 - Voltorb A3 - Hoothoot E2 - Mantine
26 - Ninetails 65 - Electrode A4 - Noctowl E3 - Skarmory
27 - Jigglypuff 66 - Exeggcute A5 - Ledyba E4 - Houndour
28 - Wigglytuff 67 - Exeggcutor A6 - Ledian E5 - Houndoom
29 - Zubat 68 - Cubone A7 - Spinarak E6 - Kingdra
2A - Golbat 69 - Marowak A8 - Ariados E7 - Phanpy
2B - Oddish 6A - Hitmonlee A9 - Crobat E8 - Donphan
2C - Gloom 6B - Hitmonchan AA - Chinchou E9 - Porygon2
2D - Vileplume 6C - Lickitung AB - Lanturn EA - Stantler
2E - Paras 6D - Koffing AC - Pichu EB - Smeargle
2F - Parasect 6E - Weezing AD - Cleffa EC - Tyrogue
30 - Venonat 6F - Rhyhorn AE - Igglybuff ED - Hitmontop
31 - Venomoth 70 - Rhydon AF - Togepi EE - Smoochum
32 - Diglett 71 - Chansey B0 - Togetic EF - Elekid
33 - Dugtrio 72 - Tangela B1 - Natu F0 - Magby
34 - Meowth 73 - Kangaskhan B2 - Xatu F1 - Miltank
35 - Persian 74 - Horsea B3 - Mareep F2 - Blissey
36 - Psyduck 75 - Seadra B4 - Flaaffy F3 - Raikou
37 - Golduck 76 - Goldeen B5 - Ampharos F4 - Entei
38 - Mankey 77 - Seaking B6 - Bellossom F5 - Suicune
39 - Primeape 78 - Staryu B7 - Marill F6 - Larvitar
3A - Growlithe 79 - Starmie B8 - Azumarill F7 - Pupitar
3B - Arcanine 7A - Mr. Mime B9 - Sudowoodo F8 - Tyranitar
3C - Poliwag 7B - Scyther BA - Politoed F9 - Lugia
3D - Poliwhirl 7C - Jynx BB - Hoppip FA - Ho-oh
3E - Poliwrath 7D - Electabuzz BC - Skiploom FB - Celebi
3F - Abra 7E - Magmar BD - Jumpluff

***sorted by name***
3F - Abra A2 - Furret 69 - Marowak 75 - Seadra
8E - Aerodactyl 5C - Gastly 9A - Meganium 77 - Seaking
BE - Aipom 5E - Gengar 34 - Meowth 56 - Seel
41 - Alakazam 4A - Geodude 0B - Metapod A1 - Sentret
B5 - Ampharos CB - Girafarig 97 - Mew 5A - Shellder
18 - Arbok CF - Gligar 96 - Mewtwo D5 - Shuckle
3B - Arcanine 2C - Gloom F1 - Miltank E3 - Skarmory
A8 - Ariados 2A - Golbat C8 - Misdreavus BC - Skiploom
90 - Articunno 76 - Goldeen 92 - Moltres 50 - Slowbro
B8 - Azumarill 37 - Golduck 7A - Mr. Mime C7 - Slowking
99 - Bayleef 4C - Golem 59 - Muk 4F - Slowpoke
0F - Beedrill D2 - Granbull C6 - Murkrow DA - Slugma
B6 - Bellossom 4B - Graveler B1 - Natu EB - Smeargle
45 - Bellsprout 58 - Grimer 22 - Nidoking EE - Smoochum
09 - Blastoise 3A - Growlithe 1F - Nidoqueen D7 - Sneasel
F2 - Blissey 82 - Gyarados 1D - Nidoran (f) 8F - Snorlax
01 - Bulbasaur 5D - Haunter 20 - Nidoran (m) D1 - Snubbull
0C - Butterfree D6 - Heracross 1E - Nidorina 15 - Spearow
0A - Caterpie 6B - Hitmonchan 21 - Nidorino A7 - Spinarak
FB - Celebi 6A - Hitmonlee 26 - Ninetails 07 - Squirtle
71 - Chansey ED - Hitmontop A4 - Noctowl EA - Stantler
06 - Charizard FA - Ho-oh E0 - Octillery 79 - Starmie
04 - Charmander A3 - Hoothoot 2B - Oddish 78 - Staryu
05 - Charmeleon BB - Hoppip 8A - Omanyte D0 - Steelix
98 - Chikorita 74 - Horsea 8B - Omastar B9 - Sudowoodo
AA - Chinchou E5 - Houndoom 5F - Onix F5 - Suicune
24 - Clefable E4 - Houndour 2E - Paras C0 - Sunflora
23 - Clefairy 61 - Hypno 2F - Parasect BF - Sunkern
AD - Cleffa AE - Igglybuff 35 - Persian DC - Swinub
5B - Cloyster 02 - Ivysaur E7 - Phanpy 72 - Tangela
DE - Corsola 27 - Jigglypuff AC - Pichu 80 - Tauros
A9 - Crobat 87 - Jolteon 12 - Pidgeot D8 - Teddiursa
9F - Croconaw BD - Jumpluff 11 - Pidgeotto 49 - Tentacruel
68 - Cubone 7C - Jynx 10 - Pidgey AF - Togepi
9B - Cyndaquil 8C - Kabuto 19 - Pikachu B0 - Togetic
E1 - Delibird 8D - Kabutops DD - Piloswine 9E - Totodile
57 - Dewgong 40 - Kadabra CC - Pineco 9D - Typhlosion
32 - Diglett 0E - Kakuna 7F - Pinsir F8 - Tyranitar
84 - Ditto 73 - Kangaskhan BA - Politoed EC - Tyrogue
55 - Dodrio E6 - Kingdra 3C - Poliwag C5 - Umbreon
54 - Doduo 63 - Kingler 3D - Poliwhirl C9 - Unown
E8 - Donphan 6D - Koffing 3E - Poliwrath D9 - Ursaring
94 - Dragonair 62 - Krabby 4D - Ponyta 86 - Vaporeon
95 - Dragonite AB - Lanturn 89 - Porygon 31 - Venomoth
93 - Dratini 83 - Lapras E9 - Porygon2 30 - Venonat
60 - Drowzee F6 - Larvitar 39 - Primeape 48 - Ventacool
33 - Dugtrio A6 - Ledian 36 - Psyduck 03 - Venusaur
CE - Dunsparce A5 - Ledyba F7 - Pupitar 47 - Victreebell
85 - Eevee 6C - Lickitung C3 - Quagsire 2D - Vileplume
17 - Ekans F9 - Lugia 9C - Quilava 64 - Voltorb
7D - Electabuzz 44 - Machamp D3 - Qwilfish 25 - Vulpix
65 - Electrode 43 - Machoke 1A - Raichu 08 - Wartortle
EF - Elekid 42 - Machop F3 - Raikou 0D - Weedle
F4 - Entei F0 - Magby 4E - Rapidash 46 - Weepinbell
C4 - Espeon DB - Magcargo 14 - Raticate 6E - Weezing
66 - Exeggcute 81 - Magikarp 13 - Rattata 28 - Wigglytuff
67 - Exeggcutor 7E - Magmar DF - Remoraid CA - Wobbuffet
53 - Farfetch'd 51 - Magnemite 70 - Rhydon C2 - Wooper
16 - Fearow 52 - Magneton 6F - Rhyhorn B2 - Xatu
A0 - Feraligatr 38 - Mankey 1B - Sandshrew C1 - Yanma
B4 - Flaaffy E2 - Mantine 1C - Sandslash 91 - Zapdos
88 - Flareon B3 - Mareep D4 - Scizor 29 - Zubat
CD - Forretress B7 - Marill 7B - Scyther

note) In gold and silver, numbering the pokémon is especially simple because
the digits are just the pokemon's pokédex number in hex form.

+---------------------------------------------------+
| 3) Pokémon catching and creating codes |
+---------------------------------------------------+

1st poké 2nd poké 3rd poké 4th poké 5th poké 6th poké
pokémon : 01??23DA 01??24DA 01??25DA 01??26DA 01??27DA 01??28DA
modifier 01??2ADA 01??5ADA 01??8ADA 01??BADA 01??EADA 01??1ADB

catch any : 01??EDD0
pokémon

catch any : 01??EDD0 <- pokémon
pokémon 01??FCD0 <- level
at any level

To directly modify the species of any pokémon on your team, remember that you
must put in two lines to make the change complete.

From here on, codes that can be applied to any of the six pokemon on your team
will have all six codes listed. However, you probably only ever need to use
the code in the first column, because it is easier to move a pokémon into the
top of your team than to enter in a different code.

To catch any new pokemon, leave the code on and run around in a grassy area.
If you would like to catch any pokémon at any level, see the section on
in-battle codes.

+------------------------------------+
| 4) Move (skill) digits |
+------------------------------------+

***sorted by number***
00 - (nothing) 3F - Hyper Beam 7E - Fire Blast BD - Mud - Slap
01 - Pound 40 - Peck 7F - Waterfall BE - Octazooka
02 - Karate Chop 41 - Drill Peck 80 - Clamp BF - Spikes
03 - Double Slap 42 - Submission 81 - Swift C0 - Zap Cannon
04 - Comet Punch 43 - Low Kick 82 - Skull Bash C1 - Foresight
05 - Mega Punch 44 - Counter 83 - Spike Cannon C2 - Destiny Bond
06 - Pay Day 45 - Seismic Toss 84 - Constrict C3 - Perish Song
07 - Fire Punch 46 - Strength 85 - Amnesia C4 - Icy Wind
08 - Ice Punch 47 - Absorb 86 - Kinesis C5 - Detect
09 - Thunder Punch 48 - Mega Drain 87 - Softboiled C6 - Bone Rush
0A - Scratch 49 - Leech Seed 88 - Hi Jump Kick C7 - Lock - On
0B - Vice Grip 4A - Growth 89 - Glare C8 - Outrage
0C - Guillotine 4B - Razor Leaf 8A - Dream Eater C9 - Sandstorm
0D - Razor Wind 4C - Solar Beam 8B - Poison Gas CA - Giga Drain
0E - Swords Dance 4D - Poisonpowder 8C - Barrage CB - Endure
0F - Cut 4E - Stun Spore 8D - Leech Life CC - Charm
10 - Gust 4F - Sleep Powder 8E - Lovely Kiss CD - Rollout
11 - Wing Attack 50 - Petal Dance 8F - Sky Attack CE - False Swipe
12 - Whirl Wind 51 - String Shot 90 - Transform CF - Swagger
13 - Fly 52 - Dragon Rage 91 - Bubble D0 - Milk Drink
14 - Bird 53 - Fire Spin 92 - Dizzy Punch D1 - Spark
15 - Slam 54 - Thundershock 93 - Spore D2 - Fury Cutter
16 - Vine Whip 55 - Thunderbolt 94 - Flash D3 - Steel Wing
17 - Stomp 56 - Thunder Wave 95 - Psywave D4 - Mean Look
18 - Double Kick 57 - Thunder 96 - Splash D5 - Attract
19 - Mega Kick 58 - Rock Throw 97 - Acid Armor D6 - Sleep Talk
1A - Jump Kick 59 - Earthquake 98 - Crabhammer D7 - Heal Bell
1B - Rolling Kick 5A - Fissure 99 - Exposion D8 - Return
1C - Sand Attack 5B - Dig 9A - Fury Swipes D9 - Present
1D - Head Butt 5C - Toxic 9B - Bonemerang DA - Frustration
1E - Horn Attack 5D - Confusion 9C - Rest DB - Safeguard
1F - Fury Attack 5E - Psychic 9D - Rock Slide DC - Pain Split
20 - Horn Drill 5F - Hypnosis 9E - Hyper Fang DD - Sacred Fire
21 - Tackle 60 - Meditate 9F - Sharpen DE - Magnitude
22 - Body Slam 61 - Agility A0 - Conversion DF - Dynamicpunch
23 - Wrap 62 - Quick Attack A1 - Tri Attack E0 - Megahorn
24 - Take Down 63 - Rage A2 - Super Fang E1 - Dragonbreath
25 - Thrash 64 - Teleport A3 - Slash E2 - Baton Pass
26 - Double Edge 65 - Night Shade A4 - Substitute E3 - Encore
27 - Tail Whip 66 - Mimic A5 - Struggle E4 - Pursuit
28 - Poison Sting 67 - Screech A6 - Sketch E5 - Rapid Spin
29 - Twin Edle 68 - Double Team A7 - Triple Kick E6 - Sweet Scent
2A - Pin Missile 69 - Recover A8 - Thief E7 - Iron Tail
2B - Leer 6A - Harden A9 - Spider Web E8 - Metal Claw
2C - Bite 6B - Minimize AA - Mind Reader E9 - Vital Throw
2D - Growl 6C - Smoke Screen AB - Nightmare EA - Morning Sun
2E - Roar 6D - Confuse Ray AC - Flame Wheel EB - Synthesis
2F - Sing 6E - Withdraw AD - Snore EC - Moonlight
30 - Supersonic 6F - Defense Curl AE - Curse ED - Hidden Power
31 - Sonicboom 70 - Barrier AF - Flail EE - Cross Chop
32 - Disable 71 - Light Screen B0 - Conversion2 EF - Twister
33 - Acid 72 - Haze B1 - Aeroblast F0 - Rain Dance
34 - Ember 73 - Reflect B2 - Cotton Spore F1 - Sunny Day
35 - Flamethrower 74 - Focus Energy B3 - Reversal F2 - Crunch
36 - Mist 75 - Hide B4 - Spite F3 - Mirror Coat
37 - Water Gun 76 - Metronome B5 - Powder Snow F4 - Psych Up
38 - Hydro Pump 77 - Mirror Move B6 - Protect F5 - Extremespeed
39 - Surf 78 - Selfdestruct B7 - Mach Punch F6 - Ancientpower
3A - Ice Beam 79 - Egg Bomb B8 - Scary Face F7 - Shadow Ball
3B - Blizzard 7A - Lick B9 - Faint Attack F8 - Future Sight
3C - Psybeam 7B - Smog BA - Sweet Kiss F9 - Rock Smash
3D - Bubblebeam 7C - Sludge BB - Belly Drum FA - Whirlpool
3E - Aurora Beam 7D - Bone Club BC - Sludge Bomb FB - Beat Up

***sorted alphabetically***
47 - Absorb 07 - Fire Punch F3 - Mirror Coat 4F - Sleep Powder
33 - Acid 53 - Fire Spin 77 - Mirror Move D6 - Sleep Talk
97 - Acid Armor 5A - Fissure 36 - Mist 7C - Sludge
B1 - Aeroblast AF - Flail EC - Moonlight BC - Sludge Bomb
61 - Agility AC - Flame Wheel EA - Morning Sun 7B - Smog
85 - Amnesia 35 - Flamethrower BD - Mud - Slap 6C - Smoke Screen
F6 - Ancientpower 94 - Flash 65 - Night Shade AD - Snore
D5 - Attract 13 - Fly AB - Nightmare 87 - Softboiled
3E - Aurora Beam 74 - Focus Energy 00 - (nothing) 4C - Solar Beam
8C - Barrage C1 - Foresight BE - Octazooka 31 - Sonicboom
70 - Barrier DA - Frustration C8 - Outrage D1 - Spark
E2 - Baton Pass 1F - Fury Attack DC - Pain Split A9 - Spider Web
FB - Beat Up D2 - Fury Cutter 06 - Pay Day 83 - Spike Cannon
BB - Belly Drum 9A - Fury Swipes 40 - Peck BF - Spikes
14 - Bird F8 - Future Sight C3 - Perish Song B4 - Spite
2C - Bite CA - Giga Drain 50 - Petal Dance 96 - Splash
3B - Blizzard 89 - Glare 2A - Pin Missile 93 - Spore
22 - Body Slam 2D - Growl 8B - Poison Gas D3 - Steel Wing
7D - Bone Club 4A - Growth 28 - Poison Sting 17 - Stomp
C6 - Bone Rush 0C - Guillotine 4D - Poisonpowder 46 - Strength
9B - Bonemerang 10 - Gust 01 - Pound 51 - String Shot
91 - Bubble 6A - Harden B5 - Powder Snow A5 - Struggle
3D - Bubblebeam 72 - Haze D9 - Present 4E - Stun Spore
CC - Charm 1D - Head Butt B6 - Protect 42 - Submission
80 - Clamp D7 - Heal Bell 3C - Psybeam A4 - Substitute
04 - Comet Punch 88 - Hi Jump Kick F4 - Psych Up F1 - Sunny Day
6D - Confuse Ray ED - Hidden Power 5E - Psychic A2 - Super Fang
5D - Confusion 75 - Hide 95 - Psywave 30 - Supersonic
84 - Constrict 1E - Horn Attack E4 - Pursuit 39 - Surf
A0 - Conversion 20 - Horn Drill 62 - Quick Attack CF - Swagger
B0 - Conversi E7 - Iron Tail 9C - Rest 24 - Take Down
6F - Defense Curl 1A - Jump Kick D8 - Return 64 - Teleport
C2 - Destiny Bond 02 - Karate Chop B3 - Reversal A8 - Thief
C5 - Detect 86 - Kinesis 2E - Roar 25 - Thrash
5B - Dig 8D - Leech Life 9D - Rock Slide 57 - Thunder
32 - Disable 49 - Leech Seed F9 - Rock Smash 09 - Thunder Punch
92 - Dizzy Punch 2B - Leer 58 - Rock Throw 56 - Thunder Wave
26 - Double Edge 7A - Lick 1B - Rolling Kick 55 - Thunderbolt
18 - Double Kick 71 - Light Screen CD - Rollout 54 - Thundershock
03 - Double Slap C7 - Lock - On DD - Sacred Fire 5C - Toxic
68 - Double Team 8E - Lovely Kiss DB - Safeguard 90 - Transform
52 - Dragon Rage 43 - Low Kick 1C - Sand Attack A1 - Tri Attack
E1 - Dragonbreath B7 - Mach Punch C9 - Sandstorm A7 - Triple Kick
8A - Dream Eater DE - Magnitude B8 - Scary Face 29 - Twin Edle
41 - Drill Peck D4 - Mean Look 0A - Scratch EF - Twister
DF - Dynamicpunch 60 - Meditate 67 - Screech 0B - Vice Grip
59 - Earthquake 48 - Mega Drain 45 - Seismic Toss 16 - Vine Whip
79 - Egg Bomb 19 - Mega Kick 78 - Selfdestruct E9 - Vital Throw
34 - Ember 05 - Mega Punch F7 - Shadow Ball 37 - Water Gun
E3 - Encore E0 - Megahorn 9F - Sharpen 7F - Waterfall
CB - Endure E8 - Metal Claw 2F - Sing 12 - Whirl Wind
99 - Exposion 76 - Metronome A6 - Sketch FA - Whirlpool
F5 - Extremespeed D0 - Milk Drink 82 - Skull Bash 11 - Wing Attack
B9 - Faint Attack 66 - Mimic 8F - Sky Attack 6E - Withdraw
CE - False Swipe AA - Mind Reader 15 - Slam 23 - Wrap
7E - Fire Blast 6B - Minimize A3 - Slash C0 - Zap Cannon

+---------------------------------------------+
| 5) Move (skill) modifier codes |
+---------------------------------------------+

1st poké 2nd poké 3rd poké 4th poké 5th poké 6th poké
1st move : 01??2CDA 01??5CDA 01??8CDA 01??BCDA 01??ECDA 01??1CDB
2nd move : 01??2DDA 01??5DDA 01??8DDA 01??BDDA 01??EDDA 01??1DDB
3rd move : 01??2EDA 01??5EDA 01??8EDA 01??BEDA 01??EEDA 01??1EDB
4th move : 01??2FDA 01??5FDA 01??8FDA 01??BFDA 01??EFDA 01??1FDB

+----------------------------------------------------------------------------+
| 6) Volatile pokémon stats and other pokémon attribute modifiers |
+----------------------------------------------------------------------------+

1st poké 2nd poké 3rd poké 4th poké 5th poké 6th poké

level : 01??49DA 01??79DA 01??A9DA 01??D9DA 01??09DB 01??39DB

experience : 01??32DA 01??62DA 01??92DA 01??C2DA 01??F2DA 01??22DB
01??33DA 01??63DA 01??93DA 01??C3DA 01??F3DA 01??23DB
01??34DA 01??64DA 01??94DA 01??C4DA 01??F4DA 01??24DB

HP : 01??4CDA 01??7CDA 01??ACDA 01??DCDA 01??0CDB 01??3CDB
01??4DDA 01??7DDA 01??ADDA 01??DDDA 01??0DDB 01??3DDB

max HP : 01??4EDA 01??7EDA 01??AEDA 01??DEDA 01??0EDB 01??3EDB
01??4FDA 01??7FDA 01??AFDA 01??DFDA 01??0FDB 01??3FDB

attack : 01??50DA 01??80DA 01??B0DA 01??E0DA 01??10DB 01??40DB
01??51DA 01??81DA 01??B1DA 01??E1DA 01??11DB 01??41DB

defense 01??52DA 01??82DA 01??B2DA 01??E2DA 01??12DB 01??42DB
01??53DA 01??83DA 01??B3DA 01??E3DA 01??13DB 01??43DB

speed : 01??54DA 01??84DA 01??B4DA 01??E4DA 01??14DB 01??44DB
01??55DA 01??85DA 01??B5DA 01??E5DA 01??15DB 01??45DB

special : 01??56DA 01??86DA 01??B6DA 01??E6DA 01??16DB 01??46DB
defense 01??57DA

special : 01??58DA 01??88DA 01??B8DA 01??E8DA 01??18DB 01??48DB
attack : 01??59DA 01??89DA 01??B9DA 01??E9DA 01??19DB 01??49DB

note) When you box and unbox your pokémon, any unfair stats that you have
patched using these codes will disappear. To permanently change a
pokémon's stats, see the next section.

PP 1st move : 01??41DA 01??71DA 01??A1DA 01??D1DA 01??01DB 01??31DB
PP 2nd move : 01??42DA 01??72DA 01??A2DA 01??D2DA 01??02DB 01??32DB
PP 3rd move : 01??43DA 01??73DA 01??A3DA 01??D3DA 01??03DB 01??33DB
PP 4th move : 01??44DA 01??74DA 01??A4DA 01??D4DA 01??04DB 01??34DB

note) The upper two bits of the ?? value affect the maximum PP (effective
number of PP UPs). The two bits can take on the value of 0, 1, 2, or 3.
The lower six bits affect the current number of actual PP.

shiny : 01EA3FDA 01EA6FDA 01EA9FDA 01EACFDA 01EAFFDA 01EA2FDB
01EA40DA 01EA70DA 01EAA0DA 01EAD0DA 01EA00DB 01EA30DB

item held : 01??2BDA 01??5BDA 01??8BDA 01??BBDA 01??EBDA 01??1BDB

male : 01803FDA 01806FDA 01809FDA 0180CFDA 0180FFDA 01802FDB

female : 01003FDA 01006FDA 01009FDA 0100CFDA 0100FFDA 01002FDB

egg species : 01??2ADA 01??5ADA 01??8ADA 01??BADA 01??EADA 01??1ADB

hatch : 010145DA 010175DA 0101A5DA 0101D5DA 010105DB 010135DB
faster

happiness : 01??45DA 01??75DA 01??A5DA 01??D5DA 01??05DB 01??35DB

note) For happiness, 70 (46) is the starting happiness, 218 (DA) is the
requirement for evolution, and 255 (FF) is the maximum.

POKéRUS : 01AA46DA 01AA76DA 01AAA6DA 01AAD6DA 01AA06DB 01AA36DB
active

+---------------------------------------------------------------------------+
| 7) Permanent stats / stat experience / diversification values / max stats |
+---------------------------------------------------------------------------+

HP : 01??35DA 01??65DA 01??95DA 01??C5DA 01??F5DA 01??25DB
experience 01??36DA 01??66DA 01??96DA 01??C6DA 01??F6DA 01??26DB

attack : 01??37DA 01??67DA 01??97DA 01??C7DA 01??F7DA 01??27DB
experience 01??38DA 01??68DA 01??98DA 01??C8DA 01??F8DA 01??28DB

defense : 01??39DA 01??69DA 01??99DA 01??C9DA 01??F9DA 01??29DB
experience 01??3ADA 01??6ADA 01??9ADA 01??CADA 01??FADA 01??2ADB

speed : 01??3BDA 01??6BDA 01??9BDA 01??CBDA 01??FBDA 01??2BDB
experience 01??3CDA 01??6CDA 01??9CDA 01??CCDA 01??FCDA 01??2CDB

special : 01??3DDA 01??6DDA 01??9DDA 01??CDDA 01??FDDA 01??2DDB
experience 01??3EDA 01??6EDA 01??9EDA 01??CEDA 01??FEDA 01??2EDB

attack & : 01??3FDA 01??6FDA 01??9FDA 01??CFDA 01??FFDA 01??2FDB
defense DV

speed & : 01??40DA 01??70DA 01??A0DA 01??D0DA 01??00DB 01??30DB
special DV

For maximum DVs, put in DVs of FF, FF
For to make pokémon shiny, put in DVs of EA, EA

To tweak the hidden power attack, use the following DVs:
Dark FF, FF
Dragon FE, FF
Ice FD, FF
Psychic FC, FF
Electric EF, FF
Grass EE, FF
Water ED, FF
Fire EC, FF
Steel DF, FF
Ghost DE, FF
Bug DD, FF
Rock DC, FF
Ground CF, FF
Poison CE, FF
Flying CD, FF
Fighting CC, FF

max-stat : 01FF35DA 01FF65DA 01FF95DA 01FFC5DA 01FFF5DA 01FF25DB
pokémon 01FF36DA 01FF66DA 01FF96DA 01FFC6DA 01FFF6DA 01FF26DB
01FF37DA 01FF67DA 01FF97DA 01FFC7DA 01FFF7DA 01FF27DB
01FF38DA 01FF68DA 01FF98DA 01FFC8DA 01FFF8DA 01FF28DB
01FF39DA 01FF69DA 01FF99DA 01FFC9DA 01FFF9DA 01FF29DB
01FF3ADA 01FF6ADA 01FF9ADA 01FFCADA 01FFFADA 01FF2ADB
01FF3BDA 01FF6BDA 01FF9BDA 01FFCBDA 01FFFBDA 01FF2BDB
01FF3CDA 01FF6CDA 01FF9CDA 01FFCCDA 01FFFCDA 01FF2CDB
01FF3DDA 01FF6DDA 01FF9DDA 01FFCDDA 01FFFDDA 01FF2DDB
01FF3EDA 01FF6EDA 01FF9EDA 01FFCEDA 01FFFEDA 01FF2EDB
01FF3FDA 01FF6FDA 01FF9FDA 01FFCFDA 01FFFFDA 01FF2FDB
01FF40DA 01FF70DA 01FFA0DA 01FFD0DA 01FF00DB 01FF30DB

note) For stat experience or DV codes to take effect, you must box and unbox
your pokémon. This means take it to the PC, deposit it, then withdraw
it.

+-----------------------------+
| 8) Item digits |
+-----------------------------+

***sorted by number***
01 - Master Ball 51 - Poison Barb AF - Squirt Bottle
02 - Ultra Ball 52 - King's Rock B1 - Park Ball
03 - Bright Powder 53 - Bitter Berry B2 - Rainbow Wing
04 - Great Ball 54 - Mint Berry B4 - Brick Piece
05 - Poké Ball 55 - Red Apricorn B5 - Surf Mail
07 - Bicycle 56 - Tiny Mushroom B6 - Lite Blue Mail
08 - Moon Stone 57 - Big Mushroom B7 - Portrait Mail
09 - Antidote 58 - Silver Powder B8 - Lovely Mail
0A - Burn heal 59 - Blue Apricorn B9 - Eon Mail
0B - Ice heal 5B - Amulet Coin BA - Morph Mail
0C - Awakening 5C - Yellow Apricorn BB - Blue Sky Mail
0D - Paralyze heal 5D - Green Apricorn BC - Music Mail
0E - Full Restore 5E - Cleanse Tag BD - Mirage Mail
0F - Max Potion 5F - Mystic Water BF - TM01 Dynamic Punch
10 - Hyper Potion 60 - Twisted Spoon C0 - TM02 Headbutt
11 - Super Potion 61 - White Apricorn C1 - TM03 Curse
12 - Potion 62 - Black Belt C2 - TM04 Rollout
13 - Escape Rope 63 - Black Apricorn C3 - TM04 Rollout (again)
14 - Repel 65 - Pink Apricorn C4 - TM05 Roar
15 - Max Ether 66 - Black Glasses C5 - TM06 Toxic
16 - Fire Stone 67 - Slowpoke Tail C6 - TM07 Zap Cannon
17 - Thunder Stone 68 - Pink Bow C7 - TM08 Rock Smash
18 - Water Stone 69 - Stick C8 - TM09 Psych Up
1A - HP Up 6A - Smoke Ball C9 - TM10 Hidden Power
1B - Protein 6B - Never - Melt Ice CA - TM11 Sunny Day
1C - Iron 6C - Magnet CB - TM12 Sweet Scent
1D - Carbos 6D - Miracle Berry CC - TM13 Snore
1E - Lucky Punch 6E - Pearl CD - TM14 Blizzard
1F - Calcium 6F - Big Pearl CE - TM15 Hyper Beam
20 - Rare Candy 70 - EverStone CF - TM16 Icy Wind
21 - X Accuracy 71 - Spell Tag D0 - TM17 Protect
22 - Leaf Stone 72 - Rage Candy Bar D1 - TM18 Rain Dance
23 - Metal Powder 75 - Miracle seed D2 - TM19 Giga Drain
24 - Nugget 76 - Thick Club D3 - TM20 Endure
25 - PokéDoll 77 - Focus Band D4 - TM21 Frustration
26 - Full Heal 79 - Energy Powder D5 - TM22 Solar Beam
27 - Revive 7A - Energy Root D6 - TM23 Iron Tail
28 - Max Revive 7B - Heal Powder D7 - TM24 Dragon Breath
29 - Guard Spec. 7C - Revival Herb D8 - TM25 Thunder
2A - Super Repel 7D - Hard Stone D9 - TM26 Earthquake
2B - Max Repel 7E - Lucky Egg DA - TM27 Return
2C - Dire Hit 7F - Card Key DB - TM28 Dig
2E - Fresh Water 80 - Machine Part DC - TM28 Dig (again)
2F - Soda Pop 82 - Lost Item DD - TM29 Psychic
30 - Lemonade 83 - Star Dust DE - TM30 Shadow Ball
31 - X Attack 84 - Star Piece DF - TM31 Mud - Slap
33 - X Defend 85 - Basement key E0 - TM32 Double Team
34 - X Speed 86 - Pass E1 - TM33 Ice Punch
35 - X Special 8A - Charcoal E2 - TM34 Swagger
36 - Coin Case 8B - Berry Juice E3 - TM35 Sleep Talk
37 - Item Finder 8C - Scope Lens E4 - TM36 Sludge Bomb
39 - Exp. Share 8F - Metal Coat E5 - TM37 Sand Storm
3A - Old Rod 90 - Dragon Fang E6 - TM38 Fire Blast
3B - Good Rod 92 - LeftOvers E7 - TM39 Swift
3C - Silver Leaf 96 - Mystery Berry E8 - TM40 Defense Curl
3D - Super Rod 97 - Dragon scale E9 - TM41 Thunder Punch
3E - PP UP 98 - Berserk Gene EA - TM42 Dream Eater
3F - Ether 9C - Sacred Ash EB - TM43 Detect
40 - Max Ether 9D - Heavy Ball EC - TM44 Rest
41 - Elixer 9E - Flower Mail ED - TM45 Attract
42 - Red Scale 9F - Level Ball EE - TM46 Thief
43 - Secret Potion A0 - Lure Ball EF - TM47 Steel Wing
44 - S.S.Aqua Ticket A1 - Fast Ball F0 - TM48 Fire Punch
45 - Mystery Egg A3 - Light Ball F1 - TM49 Fury Cutter
47 - Silver Wing A4 - Friend Ball F2 - TM50 Nightmare
48 - MooMoo Milk A5 - Moon Ball F3 - HM01 Cut
49 - Quick Claw A6 - Love Ball F4 - HM02 Fly
4A - Poison Cure Berry A7 - Normal Box F5 - HM03 Surf
4B - Gold Leaf A8 - Gorgeous Box F6 - HM04 Strength
4C - Soft Sand A9 - Sun Stone F7 - HM05 Flash
4D - Sharp Beak AA - Polkadot Bow F8 - HM06 Whirlpool
4E - Paralyze Cure Berry AC - Up Grade F9 - HM07 Waterfall
4F - Burnt Berry AD - Berry FF - Nothing
50 - Ice Berry AE - Gold Berry

***sorted alphabetically***
5B - Amulet Coin B6 - Lite Blue Mail 84 - Star Piece
09 - Antidote 82 - Lost Item 69 - Stick
0C - Awakening A6 - Love Ball A9 - Sun Stone
85 - Basement key B8 - Lovely Mail 11 - Super Potion
AD - Berry 7E - Lucky Egg 2A - Super Repel
8B - Berry Juice 1E - Lucky Punch 3D - Super Rod
98 - Berserk Gene A0 - Lure Ball B5 - Surf Mail
07 - Bicycle 80 - Machine Part BF - TM01 Dynamic Punch
57 - Big Mushroom 6C - Magnet C0 - TM02 Headbutt
6F - Big Pearl 01 - Master Ball C1 - TM03 Curse
53 - Bitter Berry 15 - Max Ether C2 - TM04 Rollout
63 - Black Apricorn 40 - Max Ether C3 - TM04 Rollout (again)
62 - Black Belt 0F - Max Potion C4 - TM05 Roar
66 - Black Glasses 2B - Max Repel C5 - TM06 Toxic
59 - Blue Apricorn 28 - Max Revive C6 - TM07 Zap Cannon
BB - Blue Sky Mail 8F - Metal Coat C7 - TM08 Rock Smash
B4 - Brick Piece 23 - Metal Powder C8 - TM09 Psych Up
03 - Bright Powder 54 - Mint Berry C9 - TM10 Hidden Power
0A - Burn heal 6D - Miracle Berry CA - TM11 Sunny Day
4F - Burnt Berry 75 - Miracle seed CB - TM12 Sweet Scent
1F - Calcium BD - Mirage Mail CC - TM13 Snore
1D - Carbos 48 - MooMoo Milk CD - TM14 Blizzard
7F - Card Key A5 - Moon Ball CE - TM15 Hyper Beam
8A - Charcoal 08 - Moon Stone CF - TM16 Icy Wind
5E - Cleanse Tag BA - Morph Mail D0 - TM17 Protect
36 - Coin Case BC - Music Mail D1 - TM18 Rain Dance
2C - Dire Hit 96 - Mystery Berry D2 - TM19 Giga Drain
90 - Dragon Fang 45 - Mystery Egg D3 - TM20 Endure
97 - Dragon scale 5F - Mystic Water D4 - TM21 Frustration
41 - Elixer 6B - Never - Melt Ice D5 - TM22 Solar Beam
79 - Energy Powder A7 - Normal Box D6 - TM23 Iron Tail
7A - Energy Root FF - Nothing D7 - TM24 Dragon Breath
B9 - Eon Mail 24 - Nugget D8 - TM25 Thunder
13 - Escape Rope 3A - Old Rod D9 - TM26 Earthquake
3F - Ether 3E - PP UP DA - TM27 Return
70 - EverStone 4E - Paralyze Cure Berry DB - TM28 Dig
39 - Exp. Share 0D - Paralyze heal DC - TM28 Dig (again)
A1 - Fast Ball B1 - Park Ball DD - TM29 Psychic
16 - Fire Stone 86 - Pass DE - TM30 Shadow Ball
9E - Flower Mail 6E - Pearl DF - TM31 Mud - Slap
77 - Focus Band 65 - Pink Apricorn E0 - TM32 Double Team
2E - Fresh Water 68 - Pink Bow E1 - TM33 Ice Punch
A4 - Friend Ball 51 - Poison Barb E2 - TM34 Swagger
26 - Full Heal 4A - Poison Cure Berry E3 - TM35 Sleep Talk
0E - Full Restore 05 - Poké Ball E4 - TM36 Sludge Bomb
AE - Gold Berry 25 - PokéDoll E5 - TM37 Sand Storm
4B - Gold Leaf AA - Polkadot Bow E6 - TM38 Fire Blast
3B - Good Rod B7 - Portrait Mail E7 - TM39 Swift
A8 - Gorgeous Box 12 - Potion E8 - TM40 Defense Curl
04 - Great Ball 1B - Protein E9 - TM41 Thunder Punch
5D - Green Apricorn 49 - Quick Claw EA - TM42 Dream Eater
29 - Guard Spec. 72 - Rage Candy Bar EB - TM43 Detect
F3 - HM01 Cut B2 - Rainbow Wing EC - TM44 Rest
F4 - HM02 Fly 20 - Rare Candy ED - TM45 Attract
F5 - HM03 Surf 55 - Red Apricorn EE - TM46 Thief
F6 - HM04 Strength 42 - Red Scale EF - TM47 Steel Wing
F7 - HM05 Flash 14 - Repel F0 - TM48 Fire Punch
F8 - HM06 Whirlpool 7C - Revival Herb F1 - TM49 Fury Cutter
F9 - HM07 Waterfall 27 - Revive F2 - TM50 Nightmare
1A - HP Up 44 - S.S.Aqua Ticket 76 - Thick Club
7D - Hard Stone 9C - Sacred Ash 17 - Thunder Stone
7B - Heal Powder 8C - Scope Lens 56 - Tiny Mushroom
9D - Heavy Ball 43 - Secret Potion 60 - Twisted Spoon
10 - Hyper Potion 4D - Sharp Beak 02 - Ultra Ball
50 - Ice Berry 3C - Silver Leaf AC - Up Grade
0B - Ice heal 58 - Silver Powder 18 - Water Stone
1C - Iron 47 - Silver Wing 61 - White Apricorn
37 - Item Finder 67 - Slowpoke Tail 21 - X Accuracy
52 - King's Rock 6A - Smoke Ball 31 - X Attack
22 - Leaf Stone 2F - Soda Pop 33 - X Defend
92 - LeftOvers 4C - Soft Sand 35 - X Special
30 - Lemonade 71 - Spell Tag 34 - X Speed
9F - Level Ball AF - Squirt Bottle 5C - Yellow Apricorn
A3 - Light Ball 83 - Star Dust

+----------------------------------------+
| 9) Item modifier codes |
+----------------------------------------+

Items Balls KeyItems
Total item count : 01??B7D5 01??FCD5 01??E1D5
1st item type : 01??B8D5 01??FDD5 01??E2D5
1st item quantity : 0163B9D5 01??FED5
2nd item type : 01??BAD5 01??FFD5 01??E3D5
2nd item quantity : 0163BBD5 01??00D6
3rd type : 01??BCD5 01??01D6 01??E4D5
3rd item quantity : 0163BDD5 01??02D6
4th item type : 01??BED5 01??03D6 01??E5D5
4th item quantity : 0163BFD5 01??04D6
5th item type : 01??C0D5 01??05D6 01??E6D5
5th item quantity : 0163C1D5 01??06D6
6th item type : 01??C2D5 01??07D6 01??E7D5
6th item quantity : 0163C3D5 01??08D6
7th item type : 01??C4D5 01??09D6 01??E8D5
7th item quantity : 0163C5D5 01??0AD6
8th item type : 01??C6D5 01??0BD6 01??E9D5
8th item quantity : 0163C7D5 01??0CD6
9th item type : 01??C8D5 01??0DD6 01??EAD5
9th item quantity : 0163C9D5 01??0ED6
10th item type : 01??CAD5 01??0FD6 01??EBD5
10th item quantity : 0163CBD5 01??10D6
11th item type : 01??CCD5 01??11D6 01??ECD5
11th Position : 0163CDD5 01??12D6
12th item type : 01??CED5 01??13D6 01??EDD5
12th item quantity : 0163CFD5 01??14D6
13th item type : 01??D0D5 01??15D6 01??EED5
13th item quantity : 0163D1D5 01??16D6
14th item type : 01??D2D5 01??17D6 01??EFD5
14th item type : 0163D3D5 01??18D6
15th Position : 01??D4D5 01??19D6 01??F0D5
15th item quantity : 0163D5D5 01??1AD6
16th item type : 01??D6D5 01??1BD6 01??F1D5
16th item quantity : 0163D7D5 01??1CD6
17th item type : 01??D8D5 01??1DD6 01??F2D5
17th item quantity : 0163D9D5 01??1ED6
18th item type : 01??DAD5 01??1FD6 01??F3D5
18th item quantity : 0163DBD5 01??20D6
19th item type : 01??DCD5 01??21D6 01??F4D5
19th item quantity : 0163DDD5 01??22D6
20th item type : 01??DED5 01??23D6 01??F5D5
20th item quantity : 0163DFD5 01??24D6

TM01 Dynamic Punch quantity : 01??7ED5
TM02 Headbutt quantity : 01??7FD5
TM03 Curse quantity : 01??80D5
TM04 Rollout quantity : 01??81D5
TM05 Roar quantity : 01??82D5
TM06 Toxic quantity : 01??83D5
TM07 Zap Cannon quantity : 01??84D5
TM08 Rock Smash quantity : 01??85D5
TM09 Psych Up quantity : 01??86D5
TM10 Hidden Power quantity : 01??87D5
TM11 Sunny Day quantity : 01??88D5
TM12 Sweet Scent quantity : 01??89D5
TM13 Snore quantity : 01??8AD5
TM14 Blizzard quantity : 01??8BD5
TM15 Hyper Beam quantity : 01??8CD5
TM16 Icy Wind quantity : 01??8DD5
TM17 Protect quantity : 01??8ED5
TM18 Rain Dance quantity : 01??8FD5
TM19 Giga Drain quantity : 01??90D5
TM20 Endure quantity : 01??91D5
TM21 Frustration quantity : 01??92D5
TM22 Solar Beam quantity : 01??93D5
TM23 Iron Tail quantity : 01??94D5
TM24 Dragon Breath quantity : 01??95D5
TM25 Thunder quantity : 01??96D5
TM26 Earthquake quantity : 01??97D5
TM27 Return quantity : 01??98D5
TM28 Dig quantity : 01??99D5
TM29 Psychic quantity : 01??9AD5
TM30 Shadow Ball quantity : 01??9BD5
TM31 Mud - Slap quantity : 01??9CD5
TM32 Double Team quantity : 01??9DD5
TM33 Ice Punch quantity : 01??9ED5
TM34 Swagger quantity : 01??9FD5
TM35 Sleep Talk quantity : 01??A0D5
TM36 Sludge Bomb quantity : 01??A1D5
TM37 Sand Storm quantity : 01??A2D5
TM38 Fire Blast quantity : 01??A3D5
TM39 Swift quantity : 01??A4D5
TM40 Defense Curl quantity : 01??A5D5
TM41 Thunder Punch quantity : 01??A6D5
TM42 Dream Eater quantity : 01??A7D5
TM43 Detect quantity : 01??A8D5
TM44 Rest quantity : 01??A9D5
TM45 Attract quantity : 01??AAD5
TM46 Thief quantity : 01??ABD5
TM47 Steel Wing quantity : 01??ACD5
TM48 Fire Punch quantity : 01??ADD5
TM49 Fury Cutter quantity : 01??AED5
TM50 Nightmare quantity : 01??AFD5
HM01 Cut quantity : 01??B0D5
HM02 Fly quantity : 01??B1D5
HM03 Surf quantity : 01??B2D5
HM04 Strength quantity : 01??B3D5
HM05 Flash quantity : 01??B4D5
HM06 Whirlpool quantity : 01??B5D5
HM07 Waterfall quantity : 01??B6D5

note) If you would like to add an additional item to your pack, rather than
simply replace an existing item, you must make sure to put in the
appropriate total pack quantity code. Also, the item after the last
item in any pack must be the nothing item 255 (FF).

note) Do not place TMs/HMs in the item pack, ball pack, or key item pack.
Any other items may be placed in the three packs though.

note) If you put an item that can run out in the key item pack, it will
never run out. That is, if you put 1 master ball in the key item pack,
you can use it indefinitely.

Buy any item at the POKéMART
Slot 1 : 01??EDCF
Slot 2 : 01??EECF
Slot 3 : 01??EFCF
Slot 4 : 01??F0CF
Slot 5 : 01??F1CF

+------------------------------+
| 10) Text digits |
+------------------------------+

50 - NULL 95 - V AB - l E2 - MN
80 - A 96 - W AC - m E4 - 'r
81 - B 97 - X AD - n E5 - 'm
82 - C 98 - Y AE - o E6 - ?
83 - D 99 - Z AF - p E7 - !
84 - E 9A - ( B0 - q EF - (male)
85 - F 9B - ) B1 - r F0 - (money)
86 - G 9C - : B2 - s F1 - (multiply)
87 - H 9D - ; B3 - t F2 - .
88 - I 9E - [ B4 - u F3 - /
89 - J 9F - ] B5 - v F4 - ,
8A - K A0 - a B6 - w F5 - (female)
8B - L A1 - b B7 - x F6 - 0
8C - M A2 - c B8 - y F7 - 1
8D - N A3 - d B9 - z F8 - 2
8E - O A4 - e BA - é F9 - 3
8F - P A5 - f BB - 'd FA - 4
90 - Q A6 - g BC - 'l FB - 5
91 - R A7 - h BD - 's FC - 6
92 - S A8 - i BE - 't FD - 7
93 - T A9 - j BF - 'v FE - 8
94 - U AA - k E1 - PK FF - 9

+--------------------------------------------------+
| 11) Name & OT & id # modifier codes |
+--------------------------------------------------+

trainer : 01??A3D1
name 01??A4D1
01??A5D1
01??A6D1
01??A7D1
01??A8D1
01??A9D1
01??AAD1
01??ABD1
01??ACD1
0150ADD1

trainer : 01??A1D1
ID# 01??A2D1

rival : 01??BCD1
name 01??BDD1
01??BED1
01??BFD1
01??C0D1
01??C1D1
01??C2D1
01??C3D1
01??C4D1
01??C5D1
0150C6D1

1st poké 2nd poké 3rd poké 4th poké 5th poké 6th poké
pokémon : 01??8CDB 01??97DB 01??A2DB 01??ADDB 01??B8DB 01??C3DB
name 01??8DDB 01??98DB 01??A3DB 01??AEDB 01??B9DB 01??C4DB
01??8EDB 01??99DB 01??A4DB 01??AFDB 01??BADB 01??C5DB
01??8FDB 01??9ADB 01??A5DB 01??B0DB 01??BBDB 01??C6DB
01??90DB 01??9BDB 01??A6DB 01??BFDB 01??BCDB 01??C7DB
01??91DB 01??9CDB 01??A7DB 01??B0DB 01??BDDB 01??C8DB
01??92DB 01??9DDB 01??A8DB 01??B1DB 01??BEDB 01??C9DB
01??93DB 01??9EDB 01??A9DB 01??B2DB 01??BFDB 01??CADB
01??94DB 01??9FDB 01??AADB 01??B3DB 01??C0DB 01??CBDB
01??95DB 01??A0DB 01??ABDB 01??B4DB 01??C1DB 01??CCDB
015096DB 0150A1DB 0150ACDB 0150B5DB 0150C2DB 0150CDDB

1st poké 2nd poké 3rd poké 4th poké 5th poké 6th poké
pokémon : 01??30DA 01??60DA 01??90DA 01??C0DA 01??F0DA 01??20DB
ID# 01??31DA 01??61DA 01??91DA 01??C1DA 01??F1DA 01??21DB

1st poké 2nd poké 3rd poké 4th poké 5th poké 6th poké
pokémon : 01??4ADB 01??55DB 01??60DB 01??6BDB 01??76DB 01??81DB
OT 01??4BDB 01??56DB 01??61DB 01??6CDB 01??77DB 01??82DB
01??4CDB 01??57DB 01??62DB 01??6DDB 01??78DB 01??83DB
01??4DDB 01??58DB 01??63DB 01??6EDB 01??79DB 01??84DB
01??4EDB 01??59DB 01??64DB 01??6FDB 01??7ADB 01??85DB
01??4FDB 01??5ADB 01??65DB 01??70DB 01??7BDB 01??86DB
01??50DB 01??5BDB 01??66DB 01??71DB 01??7CDB 01??87DB
01??51DB 01??5CDB 01??67DB 01??72DB 01??7DDB 01??88DB
01??52DB 01??5DDB 01??68DB 01??73DB 01??7EDB 01??89DB
01??53DB 01??5EDB 01??69DB 01??74DB 01??7FDB 01??8ADB
015054DB 01505FDB 01506ADB 015075DB 015080DB 01508BDB

The null terminator 80 (50) must be put in after the last character in any
name. If you omit the terminator, strange results can happen.

+----------------------------------+
| 12) In-battle codes |
+----------------------------------+

catch any : 01??EDD0 <- pokémon
pokémon 01??FCD0 <- level
at any level

your
pokémon : 01??4ADB
modifier

note) The change is temporary! Much like the effect of the Transform move.

HP modifier : 01??1CCB
01??1DCB

infinite HP : 01FF1DCB

PP 1st move : 01??14CB
PP 2nd move : 01??15CB
PP 3rd move : 01??16CB
PP 4th move : 01??17CB

infinite PP : 01FF14CB
01FF15CB
01FF16CB
01FF17CB

no status : 01001ACB
changes

move (skill) modifiers
1st move : 01??0ECB
2nd move : 01??0FCB
3rd move : 01??10CB
4th move : 01??11CB

note) Moves changed using any of the above four codes are temporary, meaning
the moves will revert back to their old values after the battle. By
turning on codes during a battle, you can use these codes to effectively
demonstrate eight moves on one pokemon!

current : 01??C1CB
attack

your color : 01??EED0

note) The digits used for the color code are pokémon digits, so for example,
you can make all your pokémon the color of a Charmander.

have : 011049CB
substitute

defense : 01??06D1
modifier

unholy : 01FF06D1
armor

***type digits, sorted alphabetically***
07 - Bug 05 - Flying 03 - Poison
1B - Dark 08 - Ghost 18 - Psychic
1A - Dragon 16 - Grass 05 - Rock
17 - Electric 04 - Ground 09 - Steel
01 - Fighting 19 - Ice 15 - Water
14 - Fire 00 - Normal

type modifiers
type 1 : 01??2ACB
type 2 : 01??2BCB

enemy level : 01??FCD0
modifier

enemy HP : 01??FFD0
modifier : 01??00D1

enemy has : 0100FFD0
zero HP 010000D1
(1-hit kills)

enemy
asleep and : 01FFFDD0
poisoned

enemy : 0106FDD0
asleep

fight
female : 010419D1
pokémon

fight
male : 010519D1
pokémon

fight shiny : 010719D1
pokémon

fell out : 010819D1
of tree

DV modifier : 01??F5D0
01??F6D0

fight max : 01FFF5D0
stat pokémon 01FFF6D0

enemy trainer's team modifiers
team count : 01??55DD
slot 1 : 01??56DD
slot 2 : 01??57DD
slot 3 : 01??58DD
slot 4 : 01??59DD
slot 5 : 01??5ADD
slot 6 : 01??5BDD

experience : 01??7ECF
points given 01??7FCF
modifier

65,535 : 01FF7ECF
points given 01FF7FCF

enemy move (skill) modifiers
1st move : 01??49D1
2nd move : 01??4AD1
3rd move : 01??4BD1
4th move : 01??4CD1

steal
trainer's : 010116D1
pokémon

note) To use the above code, fight a trainer and when until the pokemon you
wish to catch is out, then pulse the GS switch once. Now, you may
throw any kind of poké ball to catch the trainer's pokémon.

move (skill) modifiers for what the pokémon will have when you catch it
1st move : 01??13CC
2nd move : 01??14CC
3rd move : 01??15CC
4th move : 01??16CC

note) If you turn this code on when a battle starts, the pokémon will use
these moves too.

note) The "steal trainer's pokémon" code normally results in catching pokémon
that have no moves. This is unfortunately because the moves are stored
in different memory locations for trainers and wild pokemon. The four
codes above control the memory locations for wild pokémon moves.

enemy move (skill) modifiers
1st move : 01??F1D0
2nd move : 01??F2D0
3rd move : 01??F3D0
4th move : 01??F4D0

enemy's : 01??F2D0
current attack

enemy type modifiers
type 1 : 01??27D1
type 2 : 01??28D1

enemy : 01??F0D0
attached item

money : 01??65CB
earned 01??66CB

enemy : 01??F6CA
name ur : 01??DDD1
modifier

minute : 01??DED1
modifier

note) The internal clock will actually offset the time that you set.
This offset will be consistent however.

playing time modifiers
hours : 01??EBD1
01??ECD1

minutes : 01??EDD1

+---------------------------------+
| 14) Sprite codes |
+---------------------------------+

***sprite digits***
00 - You
0C - Rival
18 - Lady
24 - Fat Guy
30 - Man
3C - Another Man
48 - Pokémon
54 - Old Man
60 - Little Boy
6C - Ponytail Girl

your sprite : 01??FFD1
modifier

note) A sprite change using the sprite modifier will last even when you save
the game!

invisible : 010101D2
sprite

all people : 010180FF
invisible

everything : 010981FF
invisible

***clothes digits***
00 - Red Clothes
01 - Blue Clothes
02 - Green Clothes
03 - Brown Clothes
04 - Orange Clothes
05 - Grey Clothes

clothes : 01??03D2
modifier

bunny ears : 010102C3
mode

slide step : 010108D2

ice skater : 010108D2

big steps : 010308D2

tornado : 010408D2
dance

weird : 010608D2
walk

football : 010708D2

quad vision : 010908D2

front&back : 010B08D2
slide

splitting : 010F08D2
headache

+-----------------------------------------------------+
| 15) Reset codes / stage passing codes |
+-----------------------------------------------------+

The codes in this section change parts of the pokémon world. They may reset
a part that has already been finished, so that you can go back and complete
it again. The codes may also do the reverse, and finish a part of the world
if you're too lazy to do it on your own.

battle Falkner, Bugsy, and Whitney again
: 01004ED8

battle Morty, Chuck, Jasmine, and Pryce again
: 01004FD8

Make Jasmine return to her gym if you haven't already given her the potion
: 010091D8

battle : 017F7CD5 <- This code removes your Rising Badge
Clair again 01004FD8

battle all : 017F7CD5
gym leaders 01004ED8
again (Johto) 01004FD8

battle : 0100A3D8
PKMN trainer
Red again

finish all : 01FF0BD8
jigsaw puzzles

jigsaw puzzles
resolvable : 01000BD8

get all 3
starting : 0100BAD7
pokémon

get many : 0100BAD7
starting 01007FD8
pokémon

note) When you use either of the above two codes, the battle and trade
machines will become unusable. Use the enable trade/battle machines code
given below to fix this.

enable : 01FFBAD7
trade/battle
machines

break : 014CBAD7
trade/battle
machines

+---------------------------------------+
| 16) Miscellaneous codes |
+---------------------------------------+

hovercraft style (go on land or water)
: 010482D6

able to : 01FFEED9
fly to any 01FFEFD9
city 01FFF0D9
01FFF1D9

rename any : 010005D0
pokémon

note) This code works the same way as the one for red/blue/yellow. If you
need to rename a pokémon whose id # or OT do not match yours, then
put that pokémon at the top of your team and ask the name rater to
rename a pokémon whose id # and OT do match yours. Then while you're
at the name entering screen, pulse the GS switch. When you are finished
the new name will go to the pokémon at the top of your team.

pokémon cloning
old man : 018140DC
old lady : 018177DC

note) Again, the daycare center is the most efficient known way to clone
pokémon with a GameShark. Go to the daycare center south of Goldenrod
City. Deposit a pokémon with either the old man or the old lady. Then
turn the GS switch on and proceed to withdraw clones from the daycare.
In gold/silver, there isn't any annoying restriction on pokémon that
know HM moves.

always on : 010182D6
bike

walk : 010AA3CE
through 010AA4CE
walls 010AA5CE
010AA6CE

note) Unfortunately, the best walk-through-walls found to date still isn't
that good. When using this code you will sometimes hit a wall oddly
and you'll need to take a step back before you can walk through it.
Also, you can't enter doors until you turn off the code.

no
random : 01000BD2
battles

note) The no-random-battles code isn't very good either. It doesn't work
in caves, and it stops you from jumping over ledges.

slide : 01230BD2
everywhere

note) Even works in caves. It also functions as an effective no-random-battles
code in caves.

smashing entrances when you go through doors
: 01600BD2

!!!!awesome code!!!
jump over : 01A50BD2
anything 01000000
01A60BD2

note) That code is quite special because it has two lines that both affect
the same memory address. The 2nd line is just a dummy code to cause a
sort of delay. Thus, this code is not guaranteed to work in any other
cheat device (such as a Codebreaker, and including an emulator) other
than a GameShark.

instant max : 01FFEBD9
repel

note) The other no-random-battles codes have undesirable effects and don't
always work, so I recommend carrying some level 100 pokémon and using
the max repel code as a no-random-battles code instead.

***fly to city modifier digits, sorted by number***
00 - Your House 0A - Celadon City 14 - Goldenrod City
01 - Viridian City 0B - Fuchsia City 15 - Olivine City
02 - Pallet Town 0C - Cinnabar Island 16 - Ecruteak City
03 - Viridian City 0D - Indigo Plateau 17 - Mahogany Town
04 - Pewter City 0E - New Bark Town 18 - Lake of Rage
05 - Cerulean City 0F - Cherrygrove City 19 - Blackthorn City
06 - Near Power Plant 10 - Violet City 1A - Mt. Silver
07 - Vermilion City 11 - Union Cave 1B - SS Aqua
08 - Lavender Town 12 - Azalea Town
09 - Saffron City 13 - Cianwood City

***fly to city modifier digits, sorted alphabetically***
12 - Azalea Town 0D - Indigo Plateau 1B - SS Aqua
19 - Blackthorn City 18 - Lake of Rage 09 - Saffron City
0A - Celadon City 08 - Lavender Town 11 - Union Cave
05 - Cerulean City 17 - Mahogany Town 07 - Vermilion City
0F - Cherrygrove City 1A - Mt. Silver 10 - Violet City
13 - Cianwood City 06 - Near Power Plant 03 - Viridian City
0C - Cinnabar Island 0E - New Bark Town 01 - Viridian City
16 - Ecruteak City 15 - Olivine City 00 - Your House
0B - Fuchsia City 02 - Pallet Town
14 - Goldenrod City 04 - Pewter City

fly to city : 01??EDCE

***room modifier digits, sorted alphabetically***
0F, 05 - * SS Aqua
08, 07 - * Azalea Town
05, 0A - * Blackthorn City
15, 04 - * Celadon City
07, 11 - * Cerulean City
1A, 03 - * Cherrygrove City
1A, 04 - Cherrygrove City (inside pokémon center)
16, 03 - * Cianwood City
06, 08 - * Cinnabar Island
0B, 16 - Daycare Center
17, 02 - Entrance to Kanto
04, 09 - * Eruteak City
11, 05 - * Fuchsia City
0B, 02 - * Goldenrod City
10, 01 - * Indigo Plateau
09, 06 - * Lake of Rage
12, 04 - * Lavender Town
02, 07 - * Mahogany Town
13, 02 - * Mt. Silver
07, 0E - * Near Power Plant
0B, 0B - Name Rater
18, 04 - * New Bark Town
01, 0E - * Olivine City
0D, 02 - * Pallet Town
0E, 01 - * Pewter City
1A, 09 - Route 30
19, 20 - * Saffron City
03, 44 - Silver Cave (at PKMN trainer Red)
0A, 01 - * Union Cave
0C, 01 - * Vermillion City ?
0A, 05 - * Violet City
17, 03 - * Viridian City
17, 09 - * Viridian City (inside pokémon center)
18, 07 - * Your House

note) An asterisk (*) indicates that this room can be used with the
teleport-to modifier code.

note) This list should contain every room in the entire game. However, I did
not have the time to catalog all of these. If someone else would like
to send me the digits for some more rooms, that would be great. The way
to find digits for rooms is to look at the memory addresses 01??00DA and
01??01DA, which contain the digits of the room your character is
currently in. You can use the code generator to find these digits.

teleport-to : 01??FBD9
modifier 01??FCD9

dig-to : 01??F3D9
modifier 01??F4D9

note) The teleport-to code and dig-to code both use the same kinds of room
digits. The teleport-to code may only reach the same places as those
that can be reached by the fly-to code. In the list of digits, these
places are marked by an asterisk (*). The dig-to code is much more
powerful in that it can reach any room in the entire game.

dig from : 010300DA
anywhere

note) When using the dig-from-anywhere code, do not leave the code in effect
throughout normal game play. When you wish to dig into the grass, pulse
the GS switch, and then dig.

money : 01??73D5
modifier 01??74D5
01??75D5

999,999 : 010F73D5
money 014274D5
013F75D5

infinite : 01277AD5
casino 010F7BD5
coins

have all badges
Johto : 01FF7CD5
Kanto : 01FF7DD5

full : 018F7CD6
Pokégear

infinite : 01048FD1
calls

***phone number digits***
00 - Empty
01 - Mom
02 - Bike Shop
03 - Bill
04 - Prof. Elm
05 - Jack: Schoolboy
06 - Beverly: Pokéfan
07 - Huey: Sailor
0B - Gavin: Cooltrainer
0C - Beth: Cooltrainer
0D - Jose: Bird Keeper
0E - Reena: Cooltrainer
0F - Joey: Youngster
10 - Wade: Bug Catcher
11 - Ralph: Fisher
12 - Liz: Picnicker
13 - Anthony: Hiker
14 - Todd: Camper
15 - Gina: Picnicker
16 - Irwin: Juggler
17 - Arnie: Bug Catcher
18 - Alan: Schoolboy
1A - Dana: Lass
1B - Chad: Schoolboy
1C - Derek: Pokéfan
1D - Chris: Fisher
1E - Brent: Pokémaniac
1F - Tiffany: Picnicker
20 - Vance: Bird Keeper
21 - Wilton: Fisher
22 - Kenji: Blackbelt
23 - Parry: Hiker
24 - Erin: Picnicker

phone number modifiers
1st slot : 01??C6D9
2nd slot : 01??C7D9
3rd slot : 01??C8D9
4th slot : 01??C9D9
5th slot : 01??CAD9
6th slot : 01??CBD9
7th slot : 01??CCD9
8th slot : 01??CDD9
9th slot : 01??CED9
10th slot : 01??CFD9

berry trees
always have : 01012799
items

many items : 01FF41D0
at POKéMART

slot machine 01021266
pays max : 0102B8FF
0102BEFF

infinite : 0114C3D9
park balls

infinite : 011393D1
park time

infinite
bugcatching : 011393D1
time

walk : 0108A3CE
through 0108A4CE
walls 0108A5CE
0108A6CE

fastest : 010099D1
text speed

mother's : 01??76D5
held money 01??77D5
modifier 01??78D5

breed : 010178DC
faster

daylight : 016301DA

spliced : 016349C0
music

off key : 016343C0
music

surf with : 0103D6D0
any pokémon

fly with : 0102D6D0
any pokémon

remove : 011071D5
pokédex

reinstall : 011171D5
pokédex

complete : 01FF04DC
pokédex : 01FF05DC
01FF06DC
01FF07DC
01FF08DC
01FF09DC
01FF0ADC
01FF0BDC
01FF0CDC
01FF0DDC
01FF0EDC
01FF0FDC
01FF10DC
01FF11DC
01FF12DC
01FF13DC
01FF14DC
01FF15DC
01FF16DC
01FF17DC
01FF18DC
01FF19DC
01FF1ADC
01FF1BDC
01FF1CDC
01FF1DDC
01FF1EDC
01FF1FDC
01FF20DC
01FF21DC
01FF22DC
010723DC
01FFE4DB
01FFE5DB
01FFE6DB
01FFE7DB
01FFE8DB
01FFE9DB
01FFEADB
01FFEBDB
01FFECDB
01FFEDDB
01FFEEDB
01FFEFDB
01FFF0DB
01FFF1DB
01FFF2DB
01FFF3DB
01FFF4DB
01FFF5DB
01FFF6DB
01FFF7DB
01FFF8DB
01FFF9DB
01FFFADB
01FFFBDB
01FFFCDB
01FFFDDB
01FFFEDB
01FFFFDB
01FF00DC
01FF01DC
01FF02DC
010703DC

turn on Unown
pokédex : 010371D5

***Unown pokédex order digits***
01 - A 08 - H 0F - O 16 - V
02 - B 09 - I 10 - P 17 - W
03 - C 0A - J 11 - Q 18 - X
04 - D 0B - K 12 - R 19 - Y
05 - E 0C - L 13 - S 1A - Z
06 - F 0D - M 14 - T
07 - G 0E - N 15 - U

Unown pokédex order modifiers
1st slot : 01??24DC
2nd slot : 01??25DC
3rd slot : 01??26DC
4th slot : 01??27DC
5th slot : 01??28DC
6th slot : 01??29DC
7th slot : 01??2ADC
8th slot : 01??2BDC
9th slot : 01??2CDC
10th slot : 01??2DDC
11th slot : 01??2EDC
12th slot : 01??2FDC
13th slot : 01??30DC
14th slot : 01??31DC
15th slot : 01??32DC
16th slot : 01??33DC
17th slot : 01??34DC
18th slot : 01??35DC
19th slot : 01??36DC
20th slot : 01??37DC
21st slot : 01??38DC
22nd slot : 01??39DC
23rd slot : 01??3ADC
24th slot : 01??3BDC
25th slot : 01??3CDC
26th slot : 01??3DDC

force evolution
at level 100
when happy : 0101D1D0
enough

note) This is useful if you trade over a level 100 pokémon from red/blue/
yellow and it needs happiness to evolve to its higher form in
gold/silver.

evolution result
modifier : 01??D4D0

!!!awesome code!!!
rebattle : 012560D1
any 018A61D1
trainer 017D62D1

note) This code works only for trainers who normally attack you when they see
you. For trainers who you must first talk to (such as gym leaders), use
the other code. To use the code, talk to the trainer. When the dialogue
pops up, pulse the GS switch. When you end the dialogue, you will get to
battle the trainer again.

rebattle : 015560D1
any gym 01A261D1
leader

unlock : 01FF0BD8
all room 01FF0CD8
decorations 01FF0DD8
01FF0ED8
01FF0FD8
01FF10D8
01FF11D8

***upper left corner doll digits***
1A - Giant Snorlax Doll
1B - Giant Onix Doll
1C - Giant Lapras Doll

***poster by door digits***
10 - Town Map
11 - Pikachu Poster
12 - Clefairy Poster
13 - Jigglypuff Poster

***carpet digits***
07 - Red Carpet
08 - Blue Carpet
09 - Yellow Carpet
0A - Green Carpet

***lower left corner and lower right corner digits***
02 - Feathery Bed
03 - Pink Bed
04 - Polkadot Bed
05 - Pikachu Bed
0C - Magnaplant
0D - Tropicplant
0E - Jumboplant

***in front of TV, left side of shelf, and right side of shelf digits***
15 - NES 28 - Magikarp Doll
16 - Super NES 29 - Oddish Doll
17 - Nintendo64 2A - Gengar Doll
18 - Virtual Boy 2B - Shellder Doll
1E - Pikachu Doll 2C - Grimer Doll
1F - Surfing Pikachu Doll 2D - Voltorb Doll
20 - Clefairy Doll 2E - Weedle Doll
21 - Jigglypuff Doll 2F - Unown Doll
22 - Bulbasaur Doll 30 - Geodude Doll
23 - Charmander Doll 31 - Machop Doll
24 - Squirtle Doll 32 - Tentacool Doll
25 - Poliwag Doll 33 - Gold Trophy
26 - Diglett Doll 34 - Silver Trophy
27 - Staryu Doll

room decoration modifiers
lower left corner : 01??59D9
carpet : 01??5AD9
lower right corner : 01??5BD9
poster by door : 01??5CD9
in front of TV : 01??5DD9
left side of shelf : 01??5ED9
right side of shelf : 01??5FD9
upper left corner : 01??60D9

note) These codes allow you to put items in places that you couldn't put them
in before. For example, you can put a Nintendo64 and a Super NES both
on the desk. You can even put two plants in the room. If you experiment
and put some items in spots where these instructions don't indicate you
can put them, strange results will happen, but some of them are cool
and not very harmful.

+-----------------------+
| Credits |
+-----------------------+

Pokémon is a registered trademark of Nintendo/GameFreak.
GameShark is a registered trademark of Interact.

The ordinary everyday codes in this FAQ are from the Game Software Code
Creators Club.

Many other codes were taken from other large GameShark code archives,
including Lugia-the-Flying-Fish's webpage, Meowth346's webpage, a post
by Manuel Calavera, and FlameBait's bulletin board.

If you have some codes that I'd like, or if you just want to reach me, you
can contact me via email at

*Pokemon Silver Version: Game Shark Codes*

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